Boomerang

How can i make a Boomerang in unreal engine? im trying to replicate the “boomerang” physcis of Cutman Rolling cutter from megaman 1

For those who have never played Megaman, the rolling cutter travels in an arc and then returns to the player.

How can i do this??

Thanks!!! :smiley:

  • do you want to use physics? If so, try the Physics Control component - think of if as of predictable (somewhat determinate) physical motor. You provide target transforms and the physics engine will do the rest to get you there based on input variables.

  • or should it be a simple projectile that flies in an arc and returns? Use a spline and drive the projectile along it.

  • and for something truly simplistic, you could provide 3 target vectors describing a rough arc for the vInterpTo to arrive at

I like it to be a projectile.He must also chase the player when he comes back and won’t stop until he touches the player.

The sraight Line it how it goes right now, The curve is how i want it to work.

If you’re unfamiliar with working with splines, consider one of the many generic tutorials first, then find tuts about movement along a spline. If you get stuck applying it, do tell - any script showcasing the issues will be of great help.

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Okay thanks

I got it working, Thanks you so much

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