Hi! My task is compare overlapping actor. If this true, create talk widget. If this not talking actor, skip talk. But boolean variable always “false”. No matter overlapping actor. But if print from " EventOverlap ", this print correct actor. What wrong? Sorry little nodes on picture, I did remarks.
Ok. I found some solution. Just assign Character option " Generate Overlap Events " to " false ". So now he can’t interact with trigger. Really I still not understand why BP can’t recognize triggered actor…
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