Boolean static mesh component


Is there any way i could boolean mesh inside the editor or even at runtime in UE4?

Basically i need to boolean the mesh of multiple spline mesh components.

Anyone knows where i should look for?

UE4 supports booleans on BSP, but not on static meshes. However, boolean operations on BSP assume that the geometry is fairly simple, which wouldn’t be the case with an extruded spline.