I am creating a project that at the end of the level will display stats from the game. The issue that I am having is that it is checking whether or not the player collected and item. I have 2 Booleans that check to see if that item was collected or not and when I pick up the sword it shows that I collected it, but when I pick up the helmet, it tells me that I didn’t pick it up although it shows to the screen that I did. I have the events bound to say yes or no depending on what the bools return. So since it is telling me ‘no’ when I end leads me to believe that the bool is not being set from false to true. I’ve tried adding a delay with no success. I have taken out the destroyActor node and that was unsuccessful. Any help would be greatly appreciated.
EDIT: I put a branch onto the helmet script and it is being set to true but for some reason my widget function isn’t seeing that it’s true. If I set the default value of the bool it will work say ‘yes’ at the end whether you have it or not.