Hi! Im trying to cast a simple Boolean that I set in my character blueprint to my UMG to let my widget know when my key is no longer held, so that it can destroy itself. However, the Boolean in the UMG seems to disregard how it’s set in the character BP, and gets set to True in the UMG blueprint regardless. What am I doing wrong?
I would like to set up my blueprint in a way that the Widget would destroy itself without finishing when I let go of the input key, I haven’t had much luck in achieving this yet.
I’ve uploaded my blueprints here so its easier to see