guys I’m doing some kind of hide and seek game where the player can hide in some places and to do that I’m using a boolean to determine whether the player is hidden or not but whenever i check the boolean in event tick it looks like its being set to false and true everyframe. why is this happening?
Based on what you provided I can only guess that the InputAction Interact pressed condition keeps firing. You should add a break point or print some string every time it’s pressed. To make sure it’s not on a loop for some reason.
if you look at the last screenshot it clearly says that its been modified in two places and that is the if statement. and i dont even use any tick event on any of my blueprints how could this happen? i will provide screenshots of the entire blueprint maybe its something there
pls note that this happens while I’m hiding under the bed so it’s being set to false and true every frame but as soon as I execute the unhide functions it’s set back to false again.