Basically I have created an Actor Blueprint (its just an empty volume) which adjusts a Boolean Variable within my Character Blueprint based on entering and existing the Actor (volume). This works but only with a single instance of the volume, I’d like to make multiple instances of the volumes throughout my level that adjust this Boolean. However the boolean only changes when I enter the last volume instance placed. All the other actors/volumes simply do not change the boolean.
Any ideas why this is happening? or know any ways to fix it?
-I’ve already tried making duplicate BPs which gave the same effect (the latest placed BP changed the Bool and the others did nothing)
-I’d rather avoid making separate bool’s for each use (as I’d like to use several and not have to deal with making tons of bool gates)
Thanks,
-Chris