Boolean Check Across Multiple BP Actor Instances?

Basically I have created an Actor Blueprint (its just an empty volume) which adjusts a Boolean Variable within my Character Blueprint based on entering and existing the Actor (volume). This works but only with a single instance of the volume, I’d like to make multiple instances of the volumes throughout my level that adjust this Boolean. However the boolean only changes when I enter the last volume instance placed. All the other actors/volumes simply do not change the boolean.
Any ideas why this is happening? or know any ways to fix it?

-I’ve already tried making duplicate BPs which gave the same effect (the latest placed BP changed the Bool and the others did nothing)

-I’d rather avoid making separate bool’s for each use (as I’d like to use several and not have to deal with making tons of bool gates)

Thanks,

-Chris

I’ve found a momentary workaround, though I’d hardly call it a fix.

I can create multiple volumes within my BP which all trigger the Bool, obviously this isn’t a great fix as you have to place the additional volumes inside the BP interface and not directly into the level, but it gets the job done.
If there are better solutions please fill me in on my ignorance.

-Chris

Please post a screenshot of your volume and character blueprint

Here are the requested screens, let me know if I can post anything else to help solve this! Thanks.

-Chris

Why are you using tick?

I did not check your character blueprint yet, but try this for your walking volume

Works like a charm!

Thanks so much Night Watcher

-Chris