Good evening! (This example is based off the [UMG Inventory tutorial][1] on YouTube) I am attempting to preform a boolean check before removing “Inventory Slot” from array index.
I tried creating a bool “ItemUsed” to be set on the BP_Pickup. Then placed a branch to check that bool before “remove index” in GameHUD to only remove the Inventory Slot if bool: ItemUsed was true. That did not work.
Should I be calling “remove index” from BP_Pickup? I’ve tried a few different things with no luck. Below are the two blueprints before my boolean modifications… I’m stumped.
GameHUD
BP_Ammo_Pickup
Any advice would be awesome!
Thanks!