Essentially, I’ve created a system here where the button press and therefore the animation are only able to be used if the character is inside the trigger box (the blueprint this is in), using the boolean QPressDrink. I used the print string functions to establish that the boolean is correctly made true or false by entering/exiting the trigger box. However, even when the variable is true, the anim montage doesn’t play. But it also doesn’t print the ‘not working’ message. It seems like there’s an issue with that branch node. When I end the test, I don’t get any error messages.
I’ve been struggling with this for a while and I’m completely stumped. Any help much appreciated.