Boolean always false in transition AnimGraph while it is setup

Hey guys,
I set up a boolean in my Animation Blueprint and it works perfectly when I print the value.

But when I use this bool in an animation transition, it is always false :confused:

Screenshot_1

Any idea? Thanks in advance :smiley:

Ok, I worked around the problem by setting a boolean in my player when it jumps and getting it from my Update Graph. The problem used to come from the interface I guess. :man_shrugging:

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Happy developing! :slight_smile: