Hi, all. I’ve made several Blueprints to generate a row or a pile of books. Here’s the video:
It wasn’t filmed in the demo video, but my Blueprint supports mesh change by the user. As well as the materials randomization, it also randomizes meshes. It is me who just sticked with the only one mesh, for convenience.
Also, I was thinking that user will decide how to use the Blueprint, I tried to foresee one’s needs. But the main idea was - generating books for archviz and games.
I can make several variants more, like: compact disks, vinyl records and etc.
Do you people need that? And will you ever buy something like that? What do you thinks about the Blueprint?
It depends on the final features. I want to add several new options. Also I want to make a Bookshelf fully procedural, i.e. add possibility to set number of shelves, their width, etc. All in all, I consider $15-$20 being a good price.
Actually, I was thinking of creating a bunch of assets on the topic of public library. I already have some: procedurally generated books, chandelier hanging on a chain from a ceiling, desk light, table and chairs on the perimeter of a table, caisson ceiling. Everything is made up using Blueprints with lots of tweakable options.
Of course! For many game type. Medieval RPG, Fantasy, Lovecraftian Cosmic Horror, Mystery with some secret passages and rooms behind bookshelves.
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the bookshelf, this should also be a procedural item, have it so you can dial in how tall you would like it to be, control how many shelves it should have, and how far apart the shelves are
oh, and the ability to add our own textures (as many as we’d like) and those still be randomly generated
and, should be able to control book sizes, and keep them to size (do some research on book sizes)
Do not forget the skull with a candle melting away over it and the pen in the inkwell.
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Added to the TODO list =)
it’s a nice idea
but here is something you should add/change
the bookshelf, this should also be a procedural item, have it so you can dial in how tall you would like it to be, control how many shelves it should have, and how far apart the shelves are
oh, and the ability to add our own textures (as many as we’d like) and those still be randomly generated
and, should be able to control book sizes, and keep them to size (do some research on book sizes)
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Thanks for your comment.
Yes, the bookshelf is going to be a procedural object.
Books blueprint already supports user specified list of materials, in the demo video you can see that there are five materials already been set.
What do you mean “should be able to control book sizes”? You can set min & max books scale.
As Vata Raven asked, now Books Blueprint can generate books of specified sizes (random sizes steel exist, sizes are controlled by the checkbox UseRealSizes). The initial list was taken from here: Book size - Wikipedia
I would personally stay away from sizes that are like 5.06 x 7.81, but I think the 4.25 x 6.75 is the size of those mass market paperback books (those cheap, tiny books you can find for $7.99)
the bookshelf, this should also be a procedural item, have it so you can dial in how tall you would like it to be, control how many shelves it should have, and how far apart the shelves are
oh, and the ability to add our own textures (as many as we’d like) and those still be randomly generated
and, should be able to control book sizes, and keep them to size (do some research on book sizes).
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