I’m having this annoying problem with skeletal mesh bone locations not updating fast enough when the skeletal mesh is moving very fast.
So I have created a vehicle and now I’m adding a driver. I want the driver’s head to have physics so the head would be rotating from side to side at sharp turns and forwards/backwards under acceleration.
It’s working fine but at high speeds the location of the head start to lag behind.
The skeletal mesh(driver) is attached to the vehicle mesh and the head bone has physics enabled.
I have tried changing the Tick Group of the Driver Blueprint and Vehicle Blueprint to Post Physics and Post Update Work, but nothing seems to help.
Also the Linear Limits are locked from the bone constraints, so that’s not the issue.
Does anyone know how to fix this?