I have a robotic skeletal mesh with animations. It has a couple of bones. There is no weight blending per bone. Multiple vertex groups are assigned to a bone in Blender. For example a sphere and a rod running through it is assigned to one bone.
On death, each bone is set to simulate physics.
I want to make it so when the bones start simulating physics, these 2 parts, the sphere and the rod, to come apart and simulate physics on their own as separate objects.
Is there such thing as setting a group of vertices simulate physics?
I do not want to replace them with static meshes or add many bones to my skeletal mesh.