If I add a Control Rig where the IK controls are set to the AnimGraph, the character’s feet are stuck to their original place during animations.
Same with automatic FKControlRig, I follow the video here Animating with the Control Rig Sample Project | Inside Unreal - YouTube and when selecting control rig, IK controls work but animation stops working, I can only move IK.
I also have a problem with bake to control rig. I follow this video Using Control Rig in Unreal Engine - YouTube bake succeeds, the IK control moves but the control itself does not move the character…
I’ll add that if I drag my control rig onto the scene, the sequencer appears, I create an animation here using my own IKs and save it, it works. But the first problem still occurs when I add this animation to AnimGraph.