Hi,
When I import my character model with armature from Blender to Unreal 5.1, when I look at the bones it seems all the bones that are “floating” have been snapped to their parent, while in blender they are able to just be disconnected to the parents while still moving accordingly to them.
Basically, my animations look all wrong because the bones aren’t in the right place.
Any help would be greatly appreciated ^^