I animated a character in Blender and imported several animations to Unreal. For some reason, two of the animations seem broken/distorted. I have no idea what the reason could be, they work perfectly fine in Blender, as do all the other animations. It’s just these two specific ones.
I don’t believe the problem lies with Blender, my export settings are exactly as recommended by all the forum posts, youtube videos, etc. I’ve seen about it lol
(and as mentioned, the other animations work)
Here is the animation. The character is supposed to just lift his arm up and hold the staff high. Instead the hand/palm bone completely rotates a few times in like 4-5 frames.
I’ve dealt with similar Blender → Unreal animation issues before, especially cases where animations look correct in Blender but break or distort after import into Unreal (usually bone rotation / root or keyframe interpolation issues).
I’m not super active on Unreal forums, but I do handle this kind of troubleshooting and fix work pretty regularly.
If you want, we can go through it properly and I can help you identify exactly what’s causing those two animations to break and get them working correctly in Unreal.
I’m much more active on Discord than here, so for faster communication you can reach me there: splendid0001
Looks like a bone roll issue - the engine import confusing 0 for 360
I would suggest reverting to the legacy import rather than using epics failed attempt at a revamp. It likely will make a difference and work.
If not, then blender could be at fault - blender does similar things like rotating parts of a rig when you apply scale for instance.
Alternatively and additionally; how you export the animation matters. Blender could be tacking things onto your animation if you saved them in a Nla strip… I’m not sure if it works still, but I usually export with my plugin and save animation files in completely separate files.
I found an addon specifically for exporting from Blender to Unreal, which seems to work a bit better. I’ll try that and get back to your offer, if it doesn’t!
Still, thank you for reaching out!
Here’s the link, if anyone’s interested, by the way:
My plugin for Ue4 curves has a locked in version of the FBX export that actually worked. so you can source that plus bone breaker and get a far more reliable export overall.