Bones offset when importing fbx made with Blender

i just check in the tuto how he export, did u try uncheck “Only Deform bone” during export, might give it a try.

Else sometime there a glitch in blender on cache when exporting to ue4. Try File>Clean Up everything, that solve my problem on having weird skeletal mesh in ue4.

You can upload your file here to see if we can help.