Hi, guys! 2 bones IK not working correctly.
- Each tick Player_BP send the socket location in world space to my animation BP (I draw debug sphere - I see where is the socket in fact)
- Bone must be anchored to this location by 2 bones IK node (effector - world space). But it isn’t! Why? I can’t understand why the bone moving when I move a character?
P.S. I tried to use other spaces, but I don’t know, how to transform the socket location in world space / component space / other spaces to correct space of bone. I’m event not sure that it is possible at all… Could you please explain a bit?.. Or al least some link to read / watch info… Thanks in advance!