I’m unable to open the ue4 documentation all week, said it’s on maintenance, but now it just won’t load.
I’m just looking for a comprehensive explanation on how you rig and animate something on 3ds max and then import it into ue4.
I know how to do the 3ds max part, let’s just say I just have a cilinder with 2 bones in IK, and it’s animated. how do I use it in ue4? say the cilinder is the character’s arm, so I press a button and it executes the animation?
it’s not really about how to do the stuff, but the pipeline. I’ve seen some videos but they go through a lot of stuff that I don’t need and don’t really explain how to go from one software to another.
could anyone point directions?