Bones flipping when rotating

Hi everyone. I’m new to Unreal and I’m having an issue when importing an animation from Maya.
I have one bone rotating from one side to another in the Y axis, being 0 degrees in the middle. But instead of going from positive to negative it stays positive all the time (the X and Z axis go from 0 to 180).
I would like to use that rotation data to connect somewhere else and being always positive doesn’t work for me.
I don’t know what I’m doing wrong. Really appreciated if someone could help. Thanks.