Hi,
I’m studying the car template and i can see bones work a very different way in Unreal and 3dsMax. For example, i car see car wheels rotation is not based on a small bone inside the wheel.
I tried to make a simplified motorbike in max with a “box” and 2 wheels. When i import it in Unreal, it converts the stuff into 3 independant objects, so the bones structure is broken.
What’s the correct way to prepare a boned vehicule in 3dsMax and import it in Unreal ?