Hey great work on the plug in. There is something I still don’t get, sorry if this has already been asked (and I’m sure it has, but I’m new to Unreal and animating in general).
I’ve been able to export the UE mannequin, make an animation, export it, and then play the animation in UE4. Cool. But this is on the mannequin model from Unreal.
How can I use the animation on my own model? What is the workflow? Say that I have a character model without any bones attached to it (just the mesh), what do I do? I’ve tried reading this topic and finding more info online, but everyone seems to be doing something different.