Bone Translation in AnimationBP is not affect physics simulations

“Transform (Modify) Bone” of Anim BP is used to add translation and scale to the bone,

but only the Translation value is not reflected in the physical simulation.

253297-abp1.gif

I look the same as when it checked No Skeleton Update.

But this checkbox does not affect the scale

Do you have any solutions?

253298-abp2.gif

[Sample Project is here][3]