I am pretty desperate at this point. I am trying to import a model with some really basic animation (just starting out with modeling) and the animation is tiny, while the mesh is sized correctly. While importing i get the error message “Imported bone transform is different from original”. Reading up on this i found numerous similar issues and tried all the solutions I could find, but I either did something wrong or I haven’t found the right solution yet.
If anybody would be kind enough to quickly check out my blender and/or fbx file and tell me where the issue is I would be super happy
To fix it set the unit scale under Units to Metric 0.01, your mesh should turn tiny. After that select the rig in object mode and scale it by 100. You probably want to disable auto key before that. Then do Apply Object Transform ticking Scale on the rig first and then the mesh. They should both say 1.000 in scale when you’re done.
After doing that your animation should import correctly. Your mesh is facing the wrong way though, you might want to rotate the rig 180 degrees and apply rotation (then the mesh too) so it faces forward in UE4.