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bone scale not FULLY supported!

Hello guys,
I was encoutering an issue the other day with UE 4.10 and had a workaround using 4.9.2.
You can see what I mean here:
https://answers.unrealengine.com/questions/335206/fbx-import-results-different-broken-in-410-vs-492.html

HOWEVER thats not primary subject of this thread.
Its the fact that when you export animations back out to .fbx from UE4, it doesnt export scale channels, even if they were present in the original version… this is almost like a bad joke, but unfortunately its true.

Is there maybe an export option im not seeing? Or has this really never came to attention?

-S

I filed an answersHub ticket,
hopefully someone can look at it.

https://answers.unrealengine.com/questions/338811/anim-export-to-fbx-doesnt-export-scale.html