Bone Rotation using AnimNode_ModifyBone

Hello guys,
I’m trying to make rotations to bones in game, and I need to access different bones, since I can’t make switch to use Transform (Modify) Bone, I’ve made a bone reference in c++ and attached bone name and index into it so I could use AnimNode_ModifyBone method from AnimNode struct.

The problem is it won’t update the pose it says, Pose is visible but ignored. I’m clueless. Any insight or ideas on this one?

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I have the same trouble with how to modify bones dynamically.:slight_smile: