Hi guys! I solved some issues with my skeletal mesh and its armature. Now, finally, the bone is responding to its control but this time, idk why, its rotation seems blocked like there’s a constraint. When the gizmo reached a certain point, the bone starts flickering.
Wait so sorry about my previous responses, idk what I was on I never even questioned why the code you provided should do what you want to do. You’re just reading the rotation and setting that current rotation to… current rotation… Can I ask what your intention is? Maybe I could provide you the necessary steps for your objective.
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I did but if I plug the control rotation in bone rotation, the transform disappears.
In each case, it’s working but only from the detail panel.