Bone rotation in AnimBlueprint using variable from Component Blueprint

Hello, I am somewhat new to unreal engine, but very new to character animations. I am trying to continuously (every frame) rotate a bone to the value of a variable from a component blueprint. I have been able to share the variable between the blueprints, and I know how to rotate the bone using transform (modify) bone. How can I trigger my animation graph every frame from the event graph? If this is a newbie question, I’m sorry, but I couldn’t figure out how to do this while reading the docs, and I have spent over an hour googling. PS: When I am in the animation blueprint, the preview window does not contain the character it is controlling, just an empty floor/area. If you need any additional information about my setup, comment and I will add it. Thanks for the help!