Bone parenting question (blender)

i have a weapon and a character that must use it, they both have their individual rigs. My question is how to i have the two rigs interact with one another in unreal, without compromising the bone count or anything?
in blender i parent the second rig to the characters hand bone keeping the rig, and so the weapon, in the characters hand while it can do its own animation. How do i translate that to unreal?

It is a very similar approach to what you seem to be describing from inside of Blender. In UE4, you would attach the gun to a “socket” on the character. Specifically, a socket on the hand bone of your character. There are several very good tutorials on doing just that in UE4 on YouTube. A Google search for “UE4 Socket” or “UE4 Switch Weapons” will probably give you a great start.

If that isn’t what you’re trying to accomplish, then you’ll probably want to search for YouTube videos on “UE4 Child Actors” and/or “UE4 Attach to Components” and/or “UE4 Attach to Actors”.

Either way, those are all valid approaches to accomplish what (I think) you are trying to do.

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