Bone orientation

  • Thank you for the insights. But I didnt use Gen3, I used only Gen8. I guess you’ve been in this rigging and animation for long. I am a newbie to Unreal Engine and not much familiar with the rigging constraints. Can you kindly help me with the following (but in a simpler words please for a newbie like me to fix the issue better).

The girl character which I mentioned before, I downloaded the Metahuman character, and retargetted the mocap data to the facemesh. I get the following result. I see the bones that do not have corresponding target are turning 90 degree. This causes the stretch in the skin, and wrong orientation in some places. I put the picture of retargetting below. Can you please see what can be done.

https://we.tl/t-R8hiGfGCTo

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Thanks in advance.
Regards,