I am experiencing a strange issue with a few of the bones when importing an animated skeleton from Blender v2.82a into Unreal Engine 4.26.1. Some of the bones seem to be oriented incorrectly after importing.
Here is the animation playback while in Blender:
And here is the animation playback in UE4:
Everything looks correct except for the orientation and movement of the neck bone, and I’m really not sure why. I tried a few different FBX export settings in Blender and import settings in Unreal, but neither seemed to solve the issue.
I know importing from Blender can be pretty wonky, but I haven’t seen this specific issue covered on the forums. So, I apologize if I missed another thread containing the answer.
If anyone has a solution to this, I’d greatly appreciate it!
@Arodi007 Thanks for the suggestion! I just tried exporting exactly how you suggested, but unfortunately, its the same issue. The neck bone still has extra movement/incorrect orientation.
then it most likely an issue in blender, i seen some people following some advanced tuto on animation causing ue4 to read it incorrectly.
or just a bug on that blender version.
worse case would be a cache issue that happen to me and got similar issue.
you could upload your blender file here so that we try it on our end.
In Blender for all bones Scale should be 0. Some times, when i use a control rig, in Scale baked some trash, like 0,001, and it’s a make this strange issues.