I am experiencing a strange issue with a few of the bones when importing an animated skeleton from Blender v2.82a into Unreal Engine 4.26.1. Some of the bones seem to be oriented incorrectly after importing.
Here is the animation playback while in Blender:
And here is the animation playback in UE4:
Everything looks correct except for the orientation and movement of the neck bone, and I’m really not sure why. I tried a few different FBX export settings in Blender and import settings in Unreal, but neither seemed to solve the issue.
Here are my import/export settings for reference:
I know importing from Blender can be pretty wonky, but I haven’t seen this specific issue covered on the forums. So, I apologize if I missed another thread containing the answer.
If anyone has a solution to this, I’d greatly appreciate it!