For about 2 days now i have been scratching my head over a problem that i just cannot figure out.
What i am trying to do:
I have some animations where a character throws its shield sword around themself before catching it again, which i am trying to retarget.
The animation works by translating a “Shield” or “Sword” bone around the character. So i added these bones to the skeleton i am using set up the IK-Rigs, and IK-Retargeter.
Here is the expected result from the source:
Here is the actual result on the target:
What i have tried/done
-
Set Translation Retargeting on the bones to Animation
-
Checked that the Retarget Chains are set up correctly
-
Change the chain’s Translation Mode to Absolute or Globally Scaled
This offset the bones, so they end up in places in which they are not meant to be. I tried to compensate with changing the pose for target mesh. But when reviewing the animations, the bone would jump back to its offset position again. However did this allow for the bone to translate, but is not an ideal solution
Incorrect offset bone position.
Correct bone position
Thanks in advance for any input.