i am working on a portable lamp carried by a character for a student game project.
I rigged and skinned the lamp with bones in Blender and after a lot of import problems, i finally got the bones working.
I attatched the lamp with physics on the hand of the standard manneqin third person model as you can see here:
The problem with it is that the ropes at the end of the lamps do funny stuff. I think it is a collider problem but i don’t really know.
I am a beginner in Unreal4 and actually i can’t think of any solution for this. Has anybody worked with rigged models and physics?
May you help me?