Hey everyone! I’m very new to animations and bones and I need some guidance. I have created a bone system in 3ds Max and am getting strange results importing it into UE4. I am also re-targeting mocap data (created with Pro Body 2) using WebAnimate to create an animation that I am completely failing to apply to the skeleton in UE4.
Here is my model in Max. It’s very basic because I only want to figure out the workflow. Each mesh only has one bone because I don’t need deformation. They are attached using the skin modifier.
Here is the model hierarchy in Max. I have the bones separate from the mesh but everything is connected to the root at 0,0,0. Do the bones need to have the mesh as children or is it fine that I am separating them like this? Is this what the hierarchy should look like?
Here is the skeletal mesh imported into UE4. It looks very strange and extra bones have seemingly been added for the mesh components even though they are not bones. Notice “Char_FootLeft” is a bone when it should just be a mesh.
Importing the animation and attaching it to the mesh I get one of two errors. The first is “Failed to merge bones” stating that the hierarchies don’t match. I think this is because UE4 has added some extra bones. For some reason now I completely cannot import the animation with the error: “Error Failed to find any bone hierarchy. Try disabling the “Import As Skeletal” option to import as a rigid mesh.”. I tried exporting from WebAnimate in a different setting but this is the error I’m stuck with now. I’m hoping someone can take a look at the fbx and tell me what looks off
Here are my fbx export settings in Max:
Here are the links to the character fbx (created in 3ds max) and animation fbx (exported from WebAnimate):
Character
Character Anim
I can’t seem to import the animation FBX into UE4 at all now because it can’t find any bone hierarchy. I used to be getting “failed to merge bones” but after playing with settings I seem to have buggered something up and it refuses to import.
I really hope that this is something that one of you animation/skeletal mesh experts can pick out. Thank you so much in advance for your help :).