Bonbon is a short horror story, about your childhood.
Even if you weren’t a small child in the UK in the mid-1980s, you’ve been here before. Just you and your friendly toys. But this new friend… this is something you are not yet able to understand.
A first-person domestic horror narrative, in which you navigate childhood events beyond your capacity to understand, and without parental context. Progression requires the completion of some simple tasks, but it is mostly about experiencing the objects and events around you. As your parents increasingly demonstrate their absence, you spend time with Bonbon, a large, overbearing and ambiguous visitor, whose presence prompts some nightmarish vignettes.
With a twist at the end and a couple of jumpy moments, the focus is on building dread based around your vulnerability and confusion as an infant, partly by approximating a child’s point of view and understanding, but also by using familiar toys and decor to evoke childhood memories in certain demographics, particularly thirty-somethings.
Made with UE4 and Blender, and coded in BP
Voice acted, including dialogue and a bedtime story!
Includes familiar toys, both new to 80s and 90s kids and 70s hand-me-downs
Play with mouse and keyboard, or a 360-style gamepad
Play time is around 20 to 40 minutes, depending on your play-style, and priced appropriately
I’m pleased to announce that Aetheric Games is working with Pixeljam to bring Bonbon to Steam, and it will be there on 24th October, in time for Halloween. Wishlist it now to get notified about launch and Halloween discounts. The base price is only $2.99.