ok so i have a bomb actor that when pressing N it drops the mesh from the sky
however i want it to use its hit event so whatever it hits it fires.
i have cars and trees and zombies and alot more. i want it to fire the hit even no matter what it hits. how can i do this?
what i have that works when hitting zombies.
but when it hits my road or trees or cars it just bonces and does nothing that is not how i want it to work.
is there a way to make it hit on all world objects/actors?