Kinesis - Telekinesis System is a modular telekinesis gameplay system for Unreal Engine.
The system allows players to detect, select, and interact with objects using telekinetic ability. Its modular architecture makes it easy to integrate into existing projects and customize telekinesis mechanic, for example by modifying object flight trajectories.
The system is built in C++ with Blueprint support, allowing developers to extend its functionality and adapt it to their own gameplay systems.
Key Features
Modular telekinesis gameplay system
Targeting system with support for different target types
Telekinesis ability activation
C++ implementation with Blueprint support
Extensible architecture
Easy integration into existing projects
Customizable
Example Animations Included
Step by step instructions available on the demonstration map
Notes:
Kinesis uses its own ability implementation and does not require Unreal Engine's Gameplay Ability System (GAS). However, it can also be integrated with GAS.
Boiling Outline material shown for demonstration purposes only. Not included with Kinesis. Available separately on Fab https://fab.com/s/857f05339b4f