Yes I was talking about Linked lists, I thought linked lists were better in this case, As I need to go over each boid every loop, So Array looses its Contigous memory advantage as I don’t need to access lets say Index 3 directly every time I need to go through all the indexs and Non-Contiguous memory can be useful like linked lists meaning data can be stored independently.
This Was my Point on using Lists instead of Array but I could not find any linked list docs, I don’t know if I will be able to use C++'s other library for UE4s data types or not as I fried my PC and this wait is making my uneasy.