Bogus raycast (sweep) detection/collision on mac?

Hi Geoff! Can you try setting the PlayerStart in that repro project to `(X=-1274.272270,Y=-1946.641171,Z=2575.124257)`? From there, playing in editor, the character should already be in a position that repros the camera issue, so it should just be a matter of moving the camera around the ramp the character is on to repro the issue (there will be obvious camera flickering). [Image Removed] [Image Removed]

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Hi [mention removed]​! Thanks, found the commit that matches that CL: https://github.com/EpicGames/UnrealEngine/commit/581a70f24cd34c27b0163255f46d39b867b4528e

Looks like it does the trick! Thank you so much for the help :smiley:

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My pleasure! Glad this has resolved the issue, and thank you for raising

Geoff

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