Bogdan Pirvulescu - Core Bodycam FPS System

This free Unreal Engine Bodycam FPS System provides a solid starting point for developers who want to create immersive bodycam-style shooters. The template focuses on realism and responsive first-person mechanics while remaining lightweight and easy to expand for your own projects.

SHOWCASE VIDEO: here

DOCUMENTATION: here

The core of the system is a realistic bodycam visual effect, designed to replicate the look and feel of real body-worn footage. It includes subtle vignette, head bobbing, fisheye, and weapon sway, helping create an immersive and grounded gameplay perspective.

To test gameplay interactions, the template includes a dummy target enemy that reacts to being shot. Bullets generate blood effects, and the target dies when its health reaches zero. When an enemy dies, an optional pixel censor material appears over the body. This feature can be disabled if you prefer not to use it.

Movement features include crouching and a customizable and smooth leaning system, allowing players to peek around corners in a natural way.

The asset also includes a grenade that deals damage based on radius, making it useful for testing explosive gameplay interactions.

This system is intended as a foundation for bodycam-style FPS projects, giving developers a ready-to-use base they can build upon, modify, and expand.

Included Features

  • Realistic bodycam visual effect (vignette, head bobbing, fisheye, weapon sway)

  • Dummy target that reacts to bullets

  • Optional pixel censor material on dead enemies (can be disabled)

  • Customizable leaning system

  • Crouching

  • Grenade with radius-based damage

    First person arm model can be found here. You are free to use it if you give credit. Please refer to this license for more details.

    Sound effects taken from Pixabay.com. You are free to use them without giving credit.