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Body Setup: pointer to incomplete class type is not allowed

Hey gang. I have a problem that’s been a snag for me for awhile, and I could use some more info about it.

I’m trying to make a pointer to the BodySetup of a component, but whenever I try to use said BodySetup’s variables or functions, I get an “error: pointer to incomplete class type is not allowed”. I don’t know why this is a problem in particular, since I can successfully make references to some other data in the component and use their variables/functions.

Am I missing an import for BodySetup, or does my Project.Build need some additional information besides the defaults? Any help would be greatly appreciated.

Thanks!

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You need to include BodySetup.h, and not BodySetup.generated.h.

Also, this is an intellisense error, not a compiler error. It is probably the best idea to turn them off completely - they just waste time and rarely “say” anything useful.

I see, thanks NegInfinity.

I tried importing BodySetup at first, but #include “BodySetup.h” wasn’t coming up as an option. I looked a little more carefully, and I found that I had to use #include “PhysicsEngine/BodySetup.h” instead. Things check out for now, and I can finally get moving again. Cheers!