Body parts do not sync when using Set Leader Pose Component on a distance, how to fix?

So I set the Leader Pose component in the construction. Everything works as intended, all the body parts follow the parent mesh as they should, until they move too far away. Once the players are just a few meters from each other the body parts (pants and torso) desync from the parent animations. I suppose this is related to some sort of optimization but I have tried everything I can find related to this and nothing seems to work. I cannot find any threads on this with a solution either.

I’ve only seen one thread with the same issue but there was no solution.

same problem, keep looking for solution

Taking a guess based on a description of the problem and assuming the actor is using LODs at distance the detail in the clothing mesh is so low that the body is poking through when the LOD kicks in at it’s trigger distance. There are a couple of ways to fix the problem of poke through by either editing out the parts hidden by the clothing or masking out the area using a material.

Here is a video demonstrating the theory.

Hi, thanks for your input!

I do not think this is the main issue, although I am planning on making sure no mesh “pokes through” the clothes in the future.

Once the player actually goes a few meters away, the clothes entirely stops animating properly. So even if the mesh below was hidden it would look really janky anyway since it would basically be the clothes floating around (with some glitched movement).

I do assume it is based on some LOD settings, however nothing I’ve tried makes a difference.

please let me know if you find a solution :smiling_face_with_tear:

Hi @Crusader_LaVader, let me try to help you…

When exactly are you having those issues? Does it happen in the viewport when you’re not playing or does it only happen when you’re playing/simulating?

Have you tried enabling the In Follower Should Tick Pose of the Set Leader Pose Component node?

If you select the clothes mesh component in your BP, is Sync Attach Parent LOD enabled?

Also, could you share some screenshots of the character set up in the BP and both meshes LODs?

Please let me know if any of that works!