So I´ve trying to get my character tu use my Animation blueprint, but i cannot make him move!
It stays still when i play the simulation. The error: Body is set to stimulate physics but Collision Enabled is incompatible, keeps appearing.
Welcome to the community and thank you for posting your question.
It seems like there may be an incompatibility with your physics settings. A good place to check would be your character’s blueprint. I would check the capsule component and see if Simulate Physics is checked. If it is, please uncheck it.
Another place to check is your character’s mesh. If Simulate Physics is check marked, please uncheck it.
I hope this information assists you.
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If someone is ever ready this, it means that you disable the physics after the collision. To remove this warning put the physics infront of the no collision.