Hello dear forum!
As stated in the title I’m having issues with the collisions of the bodies of the Physics Asset. I’ve a humanoid rig and I set up bodies and locational and rotational constraints and it collides with the ground and other physical objects in the game world, but the bodies don’t collide with themselves. How would I set up a system where the bodies of the Physics Asset collide with themselves? My plan is creating a trench coat which consists of 3 bone chains and each bone having a box collider and I want them to interact with the legs of my character. Any suggestions are welcome!
Have a nice day!