🕯️Plague Doctor – Stylised Playable Character
🕯️Character Overview
The Plague Doctor is a rigged and stylised character with a gold beaked mask, stitched robes, and occult-inspired detailing. Designed for immediate use in Unreal Engine 5.6, ready to drop into your horror or fantasy-themed projects.
What’s Included
Unreal Engine 5.6 Project
All assets organised under a clean Content hierarchy
FBX Files
Rigged character (skinned + static versions)
Textures
in 2K resolution
Please check ReadMe below:
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CHARACTER: PlagueDr
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A stylised horror-ready humanoid character for Unreal Engine 5.
This package includes everything you need to drop PlagueDr directly into your UE5.6 project, complete with full rigging, textures, materials, animation blueprint, and optional input setup.
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CONTENT STRUCTURE
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├── UE/
│ ├── PlagueDr.uproject → Unreal Engine 5.6 project
│ └── Content/
│ └── PlagueDr/
│ └── Meshes/
│ └── Materials/
│ └── Textures/
│ └── Animations/
│ └── BlendSpace/
│ └── Retargeting/
│ └── Demo/ → Unreal dependencies, along with demo ma
│ └── Blueprints/
│ └── Input/
│ └── Mannequin_UE4/
│ └── Mannequins/ → Unreal dependencies, including animations used for retargeting
│ └── Maps/
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HOW TO USE IN YOUR PROJECT
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1. Open your existing Unreal Engine 5.6 project.
2. Use Asset Actions → Migrate to bring in the entire:
Content > Characters > PlagueDr
folder from this package's UE project, to your required project.
3. Alternatively, open `PlagueDr.uproject` and test the character in the included DemoLevel, located in the Maps folder.
4. Or, Place `BP_PlagueDr` from Blueprints folder into your level, select Player 0 from Auto Possess Player menu in the Details Panel and press play.
6. Retargeting Files is provided to allow for adding more unreal animations (although refinements may be required)
7. To add standard unreal animations, first add animations to your project then go to Retargeting folder; click RTG_UE4_PlagueDr, play animations in the Asset Browser, save by clicking on Export selected Animations in the Asset Browser window. (additional animations may need to be adjusted, as not all unreal related animations have been tested).
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TECHNICAL DETAILS
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- Engine Compatibility: Unreal Engine 5.6
- Skeleton: Based on Mixamo skeleton
- Rig Type: Mixamo-compatible humanoid
- Anim Blueprint: ABP_PlagueDr
- Character Blueprint: BP_PlagueDrCharacter
- Texture Resolution: 2K / 4K (BaseColor, Normal, Roughness, Spec, Bump)
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LICENSE / USAGE
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- This asset is distributed under Epic’s Marketplace EULA.
- Not for resale or redistribution outside approved platforms.
- You may use this character in commercial or personal Unreal Engine projects.
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