Boat wake BP

Hi I have a static mesh boat I want to create a wake when it moves and record it in Sequencer. Sorry but I am still learning BP so Im pretty clueless. I am following this tutorial: Unreal Engine 4 - Reactive Water - YouTube

In the first comment there are instructions on how to make this:
Create an Actor Blueprint and put a collider in it. -Set said collider preset to pawn, and allow over lap events. -Parent this blueprint inside of your object that you want to put a wake on. (CRUCIAL STEP) -In the level sequence: keyframe your collider object. It doesnt have to have any movement or anything, it just needs to be keyframed. -Now your blueprint with a collider in it will leave foam and ripples behind it

Ive tried so many times to do this, but I keep failing. Any chance anyone can let me know how this is done, or a screenshot of what the BP would look like.
Any help would be great, thanks.

Ok, so scrap the above. I am now using water system for 4.26 and trying to make a wake using the force component blueprint.

Hi, I am having the same issue. Did you figure it out?