Hi, I am using buoyancy to keep my boat afloat, and it works well. However, the boat sinks when my player steps onto it.
Is there a way to prevent the boat from being affected by the weight of other objects?
And my bouyancy settings
Hi, I am using buoyancy to keep my boat afloat, and it works well. However, the boat sinks when my player steps onto it.
Is there a way to prevent the boat from being affected by the weight of other objects?
And my bouyancy settings
Same problem, did you solve it?
If someone is looking for a solution, I found it. In my case, a physical actor was installed for the boat and a Character mesh in the Pawn character capsules for the mesh character. It helped me. I also created a custom preset for the boat, since I have a lot of physical interactions where (physical actors are blocked).
ps. Just ignore physics actors for the boat mesh