Boat house interior

Hello everyone,
This is our first archviz scene using UE4. We converted one of our previous commercial projects from 3ds max to try the engine out.

(You can find some of the original stills here: [http://vrworks.wix.com/portfolio#!Boat-house Interior/zoom/ckiy/image16w1](http://vrworks.wix.com/portfolio#!Boat-house Interior/zoom/ckiy/image16w1))
Your comments and questions are welcome!

“In game” video:

:cool:

Amazing work! can you please share in detail how you created those mirrors? as far as I knew it was not possible in UE4

Curious on that matter as well.

Thank you! I work at VrWorks so I can share some of the details about those mirrors. They are possible in UE4, you just have set up some stuff. You have to use reflection captures in your scene, a big one in the center of the room and smaller ones in the corners or in front of highly reflective surfaces (like mirrors). Sphere captures are advised, because cube captures are performance hogs. You can also improve SSR by adjusting some settings in a shader file, here is a great blogpost about that: SSR settings .