Hello There.
Not sure it’s the right topic but I’m actually developing a basic board game game-play.
Here are the specs.
A piece has to move from one slot to another and needs to trigger one jump between each slot.
each slot has to be highlighted each time the piece hits one.
Here is how I proceeded.
I have the piece alongside with a ten frames looping jump animation.
I set up an actor blueprint with an array of input slots
I feed the array within my level and the BP draws a spline with a point on each slot at construction,
Then I animate the piece using a timeline within my BP. Before moving the piece along the curve I loop the jump animation.
Here the wall I’m currently hitting. I’m trying to adjust the rate of the jump so it synchronizes on each piece but the distance along the curve varies a little bit between each piece so no matter how I
adjust the rate of the jump animation within my blueprint, it might fall down correctly on some pieces but not all of them.
Is there a way to setup a loop that would wait for jump animation to be finished in order to iterate so I can adjust play rate between each curve point ?
I hope this is clear enough.
Thank you.
-H.