Hi ,
What do I use for my procedurally generated chess board to get click and hover of each square, and then to be able to identify each square being clicked, and hovered over?
Should I be looking at BluePrint Interfaces, or add the onoverlap onclick events directly in that procedure that creates the instances(one black mesh, one white mesh)?
p.s. I’ll open a new thread if you prefer me not to take up space here.
Cheers,
Max